DeClasse Rancher Custom Lowride by JoeVK

Changes from stock Rancher
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The list of mods done to this is quite large. It'd take you a long time to read it, and even longer for me to type it.
So I'll just point out the biggest changes.

-The taillights were shaved and replaced with Manana lights located in the rear rollpan.
-The grill was modified extensively to have quad headlights, and indicators in the lower grill opening.
-The door handles, badges, rear bumper, and the trim on the front bumper and body sides were all removed.
-The hood recieved the center section of an E109/Contender hood.
-The dash and steering wheel were replaced with Manana parts.
-The offroad wheels and tires were replaced with Infernus wheels. The rears are wider and have a deeper offset than the front.
-Replaced all but one of the Rancher's original extras. Most came from other IV vehicles.

The list goes on and on, but I'll spare you the little details and let you find all the changes on your own.


I took some time to find some decent color combinations for the carcols. I used the randomize colors feature in Simple Native Trainer's
car color menu to find some combos. I wanted variety, so there aren't many combinations that use the same main body color. If you don't
like them, feel free to make up your own.

carcols.dat (place in car4 section) CLR:1 - main body color. CLR:2 - upper body line. CLR:4 - separates CLR:1 and CLR:2.
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rancher2, 	0,3,3,63, 0,33,52,119, 1,105,46,89, 8,74,117,46, 15,69,120,15, 20,0,100,44, 31,36,72,7, 49,56,51,5, 63,67,63,18, 69,88,74,63, 78,4,25,90, 102,90,80,89, 132,130,127,125,


vehicles.ide  I adjusted the .ide line so you won't see dozens of these everywhere if you're driving one. On a side note, I had to add the
noboot flag because peds seemed to prefer standing on the open tailgate while they dug around in the back, lol.
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rancher2, 	rancher2,	car,		RANCHER2,	RANCHER,	VEH@STD,	VEH@STD_FO1,		40,		5,		0.3270,	0.3270,		0,  5,	1.0,	2,	ext_strong+noboot

I don't use realistic handling mods, so all my mods have handling lines that are set up proportionate to vanilla IV/EFLC vehicle handling.
This particular mod's handling is my favorite so far. It has enough speed, acceleration and cornering grip to be a threat to the supercars.
Think Coquette with a pick-up truck body on top. Being a truck means it's heavier, especially in the front. So expect a some wheelspin and
definitely expect the rear to step out on you on occasion. It's not as bad as the Dukes, however.

handling.dat
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RANCHER2	    2500.0  7.0   85	0.0 0.05 -0.1	   	0.0  5  0.25  1.0 145.0	  0.35 0.65 0.7 	35.0	1.35 1.05 13.5 0.15 0.48		2.0  1.2  1.2  0.13 -0.13 0.0  0.5  	1.0 1.0 0.6 1.5 	0.0  25000 	240000		408001	0


It can replace any 2 door vehicle as long as you use the data lines above, but I highly recommend adding it. If you do add
vehicles, I also recommend adding them to the cargrp.dat, if you don't already. It adds a bit more diversity to LC's traffic.

I don't know of any bugs, I fixed what I could find, but who knows, I might have missed something.

I had an issue with double tire marks from the rear wheels due to them wheels having their own wheelmesh, but that's fixed.
Thank you SkyDaRK from gta-real.com for the tutorial on how to fix the double tire marks, and thank you AgenBlaze for posting
the link to it in the comments of cjisntgay's McLaren MP4-12C GT3 download page on gta4-mods.

Speaking of thank-yous, as always, I want to thank the entire GTA modding community for the many years of mods, tutorials and
information, and Thundersmacker and Cromchen for inspiring me to start making my own modded IV vehicles.

I hope you enjoy this as much as I enjoyed making it.